class VSSWBullet extends ShotgunBullet;

simulated function PostBeginPlay()
{
	Super(Projectile).PostBeginPlay();
	Velocity = Speed * Vector(Rotation); // starts off slower so combo can be done closer
	SetTimer(0.4, false);

	/*if ( Level.NetMode != NM_DedicatedServer )
	{
		if ( !PhysicsVolume.bWaterVolume )
		{

			Trail = Spawn(class'KFTracer',self);
			Trail.Lifespan = Lifespan;
		}
	}*/
}

defaultproperties
{
     HeadShotDamageMult=2.000000
     Speed=14000.000000
     MaxSpeed=14000.000000
     Damage=70.000000
     MyDamageType=Class'PerksSimHostOrg.DamTypeVSSW'
}
